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  • Modules
    • 1. Systems Thinking: What and Why?
    • 2. Habits of a Systems Thinker
    • 3. Change Over Time
    • 4. Stocks and Flows
    • 5. Feedback Loops
    • 6. Systems Archetypes
    • 7. Generic Models
    • 8. Visual Frameworks
    • 9. Lesson Planning
  • Change Over Time
    • Learning Objectives
    • 1. Exploring the Concept of Change Over Time
    • 2. Introduction to Behavior-over-time Graphs (BOTGs)
    • 3. Creating a BOTG
    • 4. K-12 Examples
    • 5. Practice Scenarios
    • 6. Next Steps

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Exploring the Concept of Change Over Time


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This page last revised:   03/08/2011