Online Simulations
This page contains a list of links to a variety of organizations that have online simulations available. Click the title of any column to sort.

exploration of dynamics and interdependencies within the novel and how those dynamics might change, given different societal policies (See lesson plan and accompanying handouts.)

A simulation that illustrates how infections can spread from an uninfected population. Multiple contexts discussed including disease and the spread of rumors

Compounding models within multiple contexts (money in an interest-bearing account, thickness of a folded napkin, technology obsolescence, and population)

Based on the lesson in The Shape of Change, students explore what happens to the number of people on a subway car over time as they enter and exit at constant rates.

Students explore what happens to the number of people "infected" over time. Infections can include the spread of an illness, the spread of a good idea, or the spread of kindness.

Based on the lesson in The Shape of Change, students explore what happens to the number of trees in a forest over time as a forester plants and a lumberjack harvests a certain number of trees each year.

See what happens over time to one’s Blood Alcohol Concentration (or BAC) following the consumption of alcohol. This “system” involves three stages or flows: alcohol first enters the stomach, then is absorbed into the body, and finally is expelled.

This lesson with accompanying simulation is loosely based on an experiment that was conducted at Stanford University in 1971. In the simulation, students take on the role of a social scientist, trying to understand how a similar situation (with guards having complete control over prisoners) can create specific human responses, such as fear, repression, and resistance. They can then compare this situation to a host of other similar situations, fictional or real.

FishBanks is an online multi-user simulation to explore the management of a marine fishery. The simulation, created through MIT, is available for educators to use at no cost.

Based on the lesson in The Shape of Change, students explore what happens to the number of friends over time, given different scenarios for gaining new friends.

The four simulations of the Population Dynamics series have been designed to supplement existing high school history curricula and be largely self-directed by students outside of class time. They are intended to introduce students to a variety of systems tools (behavior-over-time graphs, stock/flow maps, models/ simulations) along with primary and secondary historical resources.

These lessons challenge students to use systems thinking and mathematical tools to develop a realistic and personal understanding of the dynamics of the economic system in which we live.

This lesson explores how animal populations can grow and decline over time through use of a simulation. This very simple model allows students to impact the birth and death rates based on input for different animals.

This lesson explores individual choices and work styles and how some of those choices may lead to cycles of burnout. Students take on the role of "advisor" to friends who are experiencing these cycles and also reflect on their own personal life choices.

This lesson allows students to explore the interactions of two animal populations (predator and prey) within an ecosystem. Their populations can rise and fall (oscillate) over time as they interact and impact one another.

This lesson explores predator (wolf), prey (moose), and food (plants) within an ecosystem. Students role-play being a wildlife manager who is doing "on the job" training. The manager controls hunting of prey populations and killing of predators. The default simulation behavior for prey, predators, and food is oscillation.